---
title: Missing assets for the story, gigs and pitch
status: draft
updated: 2026-10-06
confidence: medium
---

# Missing assets (sheets 57-91)

**Image pack completed (2026-10-06):** all 35 numbered image briefs are available in [asset-pack-v2](asset-pack-v2/README.md), with a [visual gallery](asset-pack-v2/GALLERY.md) and [ZIP pack](asset-pack-v2.zip). The original brief is retained below. Audio, animations and reviewed Kannada lettering remain outstanding.

I compared the story, cast, gigs and systems in the [pitch website](../../website/) against the 56 sheets in [asset-pack-v1](asset-pack-v1/README.md). These 35 sheets are what is still missing. Numbering continues from 56.

**Priority.** P0 is needed for the free game (Prologue, Koramangala, Indiranagar) and for the pitch. P1 is needed for the paid district packs. P2 is nice to have.

**How to use with Codex.** Generate one sheet per prompt. For sheets 57-84 and 90, start with the **shared 3D prompt** below and then add the sheet prompt. Attach `../koramangala-low-poly-day-v1.png` as the style reference. Sheets 85-89 and 91 are graphic design, not 3D, so use the **shared graphic prompt** instead. Save the output as `asset-pack-v2/NN-name.png` and add a row to the asset README.

**Rules that apply to every sheet.** No real brands or logos. No real people's likenesses. No real police, army or government insignia, flags or emblems. No religious imagery on criminal characters. Leave Kannada lettering out (AI garbles it); add it later as a texture checked by a fluent speaker.

---

## Shared 3D prompt (sheets 57-84, 90)

```
Use case: stylized-concept
Asset type: Namma Uru game asset concept sheet, landscape format, 16:9.
Input image: approved Bangalore street screenshot concept, STYLE REFERENCE ONLY. Create the new subjects below, do not reproduce its street composition.
Match its early-2000s low-poly 3D game rendering: visible facets, primitive angular geometry, low-resolution painted textures, matte surfaces, simple ambient plus directional lighting, broad basic shadows. This is a practical PS2-era open-world browser-game target. Do not upgrade fidelity. No photorealism, cinematic promotional art, modern AAA graphics, global illumination, realistic reflections, glossy materials, depth of field, fine mesh detail or microtextures.
Presentation: clean neutral warm-gray backdrop and ground, wide asset concept sheet with a clear main view and smaller separated supporting views when specified, consistent scale within related views, generous gaps, whole silhouettes visible, simple game-engine-style render rather than hand-drawn illustration. Small plain uppercase category heading only. No HUD or watermarks. Original generic designs, no real brands, real people's likenesses, flags, police or government insignia, or religious imagery. Kannada signage omitted for later verified lettering.
```

For character sheets, match the existing hero sheets (31-36): full-body front, three-quarter, side and back views, three or four expression heads, and two poses, with diverse natural brown skin tones.

## Shared graphic prompt (sheets 85-89, 91)

```
Use case: game brand and UI concept.
Project: Namma Uru, a browser open-world game set in a fictional, stylised Bengaluru. Palette: auto-rickshaw yellow (#F5C542), auto green (#35A866), dusk indigo (#15121D), warm off-white (#F4EEE3), signal orange (#EF8354). Visual language: Indian hand-painted truck-art and shop-sign lettering, auto-rickshaw fare-meter digits, bold condensed sans-serif. Must not resemble Grand Theft Auto or Rockstar branding in any way: no Pricedown-style font, no wanted stars, no circular radar, no grid-of-panels cover. Original designs only, no real brands, logos, people, flags or insignia. Leave any Kannada lettering as a clearly marked blank placeholder box.
```

---

## Characters

### 57 · Aditya Bhoopathi (P0)
Final antagonist, MD of Skycourt Group. Appears on news screens from Act I.
```
Category heading: "ADITYA BHOOPATHI — DEVELOPER"
Indian man, mid-forties, lean, tall, neatly trimmed short hair greying at the temples, clean-shaven, calm confident expression. Tailored charcoal unstructured blazer over a black crew-neck tee, slim grey trousers, minimal white sneakers, thin steel watch. Full turnaround (front, three-quarter, side, back). Expressions: polite smile, cold neutral, contempt, rare anger. Poses: presenting with a tablet, hands behind back looking down from a balcony. Corporate-luxury silhouette, clearly richer than the politician on sheet 32.
```

### 58 · Pipeline Putta and tanker crew (P0)
Water-tanker boss for Acts I-III, plus three crew members.
```
Category heading: "PIPELINE PUTTA — TANKER BOSS"
Main: heavy-set Indian man in his fifties, thick moustache, receding hair, gold-coloured chain without any pendant, half-sleeve printed shirt in muted mustard, white dhoti-style wrap, leather sandals, chunky ring. Full turnaround, expressions (laughing, suspicious, furious), poses (sitting on a plastic chair, pointing). Smaller lineup: three crew members in work clothes (rolled-up shirt and lungi, faded tee and cargo pants, vest and jeans), each holding a different prop (hose coil, logbook, wrench). No religious marks or symbols on anyone.
```

### 59 · Inspector Nanju and City Police (P0)
Scene meter enemies. Fully fictional uniforms.
```
Category heading: "CITY POLICE — FICTIONAL"
Fictional city police force for a game. Uniform: slate-blue shirt and darker navy trousers, black belt, plain black cap with a simple round fictional crest (a generic city-gate silhouette), no real Indian police khaki, no state emblem, no real badges, no rank insignia from any real force. Main: Inspector Nanju, Indian man in his late forties, tired kind face, moustache, slight belly, holding a challan notebook and whistle. Lineup: traffic constable with white gloves, patrol-bike officer with helmet, two-officer patrol pair, female officer. Expressions for Nanju: weary, stern, amused.
```

### 60 · Amma and Appa (P0)
Arjun's parents. Prologue and Act III.
```
Category heading: "AMMA AND APPA — ARJUN'S PARENTS"
Saroja (Amma): Indian woman in her early fifties, warm face, hair in a low bun, simple cotton sari in muted teal with a plain border, no religious marks, phone in hand, tiffin carrier prop. Prakash (Appa): Indian man in his late fifties, thin, spectacles, half-sleeve pale shirt with ink stains, grey trousers, pen in shirt pocket. Turnarounds for both, expressions (proud, worried, tearful, laughing), poses (Amma on a phone call, Appa at a printing press handle). Modest middle-class look.
```

### 61 · Shobha Aunty and Colonel Uncle (P0)
Act I comedy anchors.
```
Category heading: "SHOBHA AUNTY AND COLONEL UNCLE"
Shobha Aunty: PG owner, Indian woman in her sixties, short and brisk, reading glasses on a chain, cotton nightie-style housecoat with a cardigan over it, keys on a ring, ledger book. Colonel Uncle: retired gentleman in his seventies, upright posture, white moustache, flat cap, sleeveless sweater over a checked shirt, walking stick, smartphone held at arm's length. No military insignia or medals. Turnarounds, expressions (disapproving, delighted, scandalised), poses (Aunty counting cash, Uncle lecturing).
```

### 62 · Chintu and college students (P0)
Prologue fest fight and campus crowds.
```
Category heading: "CHINTU AND SHESHADRIPURAM STUDENTS"
Chintu: Indian man, 22, gym-built, flashy shirt open over a tight tee, sunglasses on his head, chunky watch, smug grin, student-union candidate sash with no text. Turnaround and expressions (smug, angry, scared). Lineup of eight ordinary Indian college students with backpacks and casual clothes (kurtas, jeans, tees, salwar suits, hoodies), varied heights and builds, plus props: fest poster boards, a dhol-free plain drum, a banner frame with blank cloth.
```

### 63 · Gig workers in app uniforms and Chirag (P0)
Every gig needs branded workers.
```
Category heading: "GIG WORKERS AND CHIRAG"
Lineup of fictional app uniforms, each with only a simple invented shape logo and no text: food delivery rider (orange tee, orange cube bag, helmet), 10-minute grocery rider (purple jacket, small square bag), bike-taxi rider (green jacket, spare passenger helmet), cab driver (plain white shirt), garbage crew pair (high-visibility green vests, gloves, push cart handle), water-tanker driver. Also Chirag the vlogger: Indian man, 24, oversized graphic hoodie with an abstract design, cargo shorts, chunky sneakers, phone on a gimbal stick, ring light prop.
```

### 64 · Henchmen and security set (P1)
```
Category heading: "HENCHMEN AND SECURITY"
Three enemy groups, three figures each: (1) tanker crew toughs in work clothes, (2) political "boys" in white shirts and dark trousers with plain coloured scarves (no party symbols), (3) corporate security in black suits with earpieces. Combat poses for each group: ready stance, swinging a stick, running. No real insignia, no religious marks.
```

### 65 · Biscuit the indie dog (P2)
```
Category heading: "BISCUIT — INDIE DOG COMPANION"
A medium-sized Indian street dog (indie/pariah type), fawn coat with white chest and paws, one ear flopped, red fabric collar with a round tag. Turnaround, sit, lie down, run, bark, tail-wag and "follow" poses, plus a happy face and a sad face close-up. Props: steel bowl, small bed made from a cardboard box with a cloth.
```

## Vehicles

### 66 · City Police vehicles (P0)
```
Category heading: "CITY POLICE VEHICLES — FICTIONAL"
Fictional livery: slate blue and white with a single diagonal yellow stripe and the same generic round city-gate crest from sheet 59, no real police text or emblems, roof light bar in blue and red. Vehicles: compact patrol sedan, patrol motorcycle with panniers, boxy interceptor jeep, small tow-style roadblock barricade set. Main three-quarter views and side views.
```

### 67 · Gig and civic vehicle extras (P0)
```
Category heading: "CIVIC AND GIG VEHICLES"
Small three-wheel garbage auto-tipper in green with a rear bin, hand-push garbage cart, flatbed towing van with a hydraulic arm lifting a scooter (a Bengaluru street classic), political rally van with roof loudspeakers and a blank banner frame, electric auto-rickshaw variant in teal and white. Also a strip of fictional app livery decals for the auto: plain colour panels and simple geometric logos, no text.
```

### 68 · Flood kit (P1)
```
Category heading: "FLOOD KIT"
Orange inflatable rescue boat with paddles, traditional round coracle, auto-rickshaw half submerged, hatchback half submerged, floating debris props (plastic chairs, crates, branches), flooded underpass section with water plane, sandbag wall module. Muddy brown-grey water as flat low-poly planes.
```

## Places

### 69 · Indiranagar 100 Feet Road (P0)
The second free district has no sheet yet.
```
Category heading: "INDIRANAGAR — 100 FEET ROAD"
Wide tree-lined commercial road with a median, two-to-four-storey buildings with glass shopfronts, a brick-and-black-steel brewpub with a rooftop seating deck and string lights, a narrow café with outdoor tables, a sneaker store, an elevated metro viaduct crossing in the background (ivory and orange trains from sheet 01). Main street view plus separate modules: pub facade, rooftop deck, café front, metro pillar section. Signs show only generic words like "PUB", "CAFE", "STORE".
```

### 70 · Koramangala food street and junction (P0)
```
Category heading: "KORAMANGALA — FOOD STREET"
Dense evening food street: darshini, biryani place, momo stall, juice shop, bakery and two cafés in a row of two-storey buildings, crowded footpath with plastic stools and parked scooters, plus a busy four-way junction with a small flyover ramp and traffic signals. Main view plus modules: three shopfront facades, a stall cluster, a junction corner with a large billboard frame.
```

### 71 · Sampige Kere, the hero lake (P0)
The story's central location.
```
Category heading: "SAMPIGE KERE — LAKE"
A medium urban lake surrounded by apartment towers on one side and scrubland on the other. Walking path along an earthen bund, old stone sluice gate with a rusty wheel, stormwater drain inlet, survey pegs with red flags on the dry lake bed, a new metal encroachment fence with a blank developer hoarding, egrets, patches of white foam on the water. Main bird's-eye view plus separate modules: sluice gate, drain inlet, fence and hoarding, survey peg cluster, bund path section.
```

### 72 · Prakash Printers (P0)
```
Category heading: "PRAKASH PRINTERS"
Small old printing shop in a narrow two-storey building with a rolling shutter and a hand-painted signboard frame (text omitted). Cutaway interior: an old offset press, a large-format banner printer, stacks of paper, wedding-card samples on the wall, a wooden desk and an old computer. Second version of the same building burned: blackened walls, collapsed shutter, ash, a melted banner.
```

### 73 · Leela's xerox shop and land-records office (P0)
```
Category heading: "XEROX SHOP AND RECORDS OFFICE"
Tiny xerox and notary shop: one photocopier, a laminator, a glass counter with stamp pads, files tied with red string, a plastic chair outside. Plus a government land-records office interior: long counters, steel cupboards, endless racks of cloth-bound files, ceiling fans, a queue rail, a token display. Generic signage only, no government emblems.
```

### 74 · Shobha Aunty's PG (P0)
```
Category heading: "PG — PAYING GUEST HOUSE"
Three-storey peach PG building with a gate, a rules notice board (blank), shoe rack, bikes parked in front. Cutaways: shared room for two (two cots, one cupboard, laptop desk, drying clothes), common dining area with a steel plate rack and a TV, terrace with water tanks and a clothesline.
```

### 75 · Bhoomi.ai office interior (P0)
```
Category heading: "STARTUP OFFICE — BHOOMI.AI"
Open-plan startup office on a co-working floor: hot desks with dual monitors, bean bags, a kanban whiteboard, neon sign frame (blank), a ping-pong table, a glass meeting pod, a small server room with blinking racks, a pantry with a coffee machine. Cutaway view plus server room module.
```

### 76 · Hotel Ooru Tiffins darshini (P0)
```
Category heading: "DARSHINI — HOTEL OORU TIFFINS"
Classic Bengaluru standing restaurant: steel counters at chest height, a cash counter, a dosa griddle with a cook, filter-coffee brass and steel tumblers, a menu board (blank), a token counter. Exterior with a wide open front and a signboard frame. Cutaway interior plus props (dosa plate, idli plate, coffee set, carrom board for the back room).
```

### 77 · Putta's water depot (P1)
```
Category heading: "WATER TANKER DEPOT"
Walled yard with four tanker trucks, borewell pump heads, thick hoses, a corrugated-sheet office shed with a desk and a TV, plastic chairs, a watchman cabin, floodlights on poles. Main yard view and shed interior cutaway.
```

### 78 · Old city market kit (P1)
```
Category heading: "OLD CITY MARKETS"
Dawn flower-market hall with heaps of marigold and jasmine on tarpaulins and porters with head-loads, a narrow wholesale lane of textile shops with bolts of cloth and hand-carts, and a large inter-city bus stand with numbered platforms, a long canopy and buses in fictional liveries. Separate modules for each.
```

### 79 · Skycourt penthouse and Lakeview model (P1)
```
Category heading: "SKYCOURT PENTHOUSE"
Luxury top-floor office with floor-to-ceiling windows, a marble-look floor, a long desk, an art wall, a glass safe room, and a large architectural scale model of a lakeside tower development called "Skycourt Lakeview" on a table. Plus the rooftop with a helipad.
```

### 80 · Election kit (P1)
```
Category heading: "ELECTION KIT — FICTIONAL PARTY"
Fictional "Munnade Party" with an original symbol (a stylised forward arrow inside a circle) in saffron-free colours: teal and white. Rally stage with scaffold and speakers, giant cut-out frame of a generic politician silhouette (no face), flag poles with the fictional flag, counting-centre interior with tables and barricades, voter queue rail, a chair pile. No real party colours, symbols or faces.
```

### 81 · Mega junction, tech park gate and data centre (P1)
```
Category heading: "TECH CORRIDOR KIT"
A huge multi-level traffic junction with a flyover loop, a bus bay and a jam of cars; a glass tech-park entrance gate with boom barriers and a security cabin; a data-centre interior with long server aisles, cable trays and a control room.
```

### 82 · Hill viewpoint and airport (P1)
```
Category heading: "HILL VIEWPOINT AND AIRPORT"
Rocky hilltop viewpoint at sunrise with a parapet wall, mist below, a small tea stall and parked bikes; a modern airport departures drive-up with a canopy, glass terminal facade and a drop-off lane.
```

### 83 · Wedding hall and procession kit (P2)
```
Category heading: "WEDDING HALL"
Kalyana mantapa-style function hall exterior with a decorated entrance arch of flowers and fabric (no religious idols or symbols), a dining hall with banana-leaf tables, a white horse with decorative non-religious harness and a groom's umbrella, a brass band of four in plain uniforms.
```

### 84 · Interior pack (P1)
```
Category heading: "INTERIORS PACK"
Six small cutaway rooms: brewpub interior with a bar and stage; neighbourhood gym; barber shop with two chairs; fictional police station front desk with a lock-up (slate-blue fictional style); Arjun's family home in Sheshadripuram (small living room, kitchen doorway, study corner); college exam hall with rows of desks and an invigilator table.
```

### 90 · Weather and FX sheet (P1)
```
Category heading: "WEATHER AND FX"
Low-poly game effects shown as simple geometry and flat sprites: rain streaks, puddle splashes, flood water planes with flow arrows, fire flames in three stages, black smoke column, white lake foam clumps, dust burst, headlight cones, neon glow cards. Each isolated on the gray backdrop.
```

## Brand and UI

### 85 · Game logo and title lockup (P0)
```
Primary logo for "NAMMA URU": bold condensed wordmark in auto-rickshaw yellow with a green underline band, inspired by hand-painted truck-art lettering. Variants: horizontal, stacked, icon-only (a front-view auto-rickshaw silhouette inside a rounded square), and one-colour. Include a blank placeholder box where the Kannada "ನಮ್ಮ ಊರು" will be set by a type designer. Show on dark indigo and on off-white.
```

### 86 · HUD and phone UI (P0)
```
In-game HUD for a browser open-world game, 16:9 screenshot-style mockup over a plain blurred street. Bottom-left: a minimap shaped like a rounded rectangle (not circular) with yellow roads. Bottom-right: cash and time shown as an auto fare-meter display with amber digits. Top-right: a "Scene meter" of five small auto-meter lamps instead of stars. Mission text in a condensed sans. Separate panel: a phone UI showing a home screen of fictional apps (food delivery, auto-hailing, cab, maps, group chat, wallet) with simple geometric icons and no real app likenesses.
```

### 87 · Parody brand and app logos (P0)
```
Logo sheet of fictional brands, each a simple original mark plus wordmark: OotaGo (food delivery, orange), TenMinit (10-minute grocery, purple), Nimma Savari (auto-hailing, yellow-green), Hogi Cabs (cab, white and black), Zippy (bike taxi, green), Daari (maps, blue), Gumpu (group chat, teal), Reelu (short video, magenta), KaasuPay (wallet, deep blue), YesBroker (rentals, red), Bhoomi.ai (land-tech startup, earthy green), Skycourt Group (developer, navy and gold), Munnade Party (fictional party, teal forward-arrow symbol), Ooru Palike (city corporation, generic round seal with a city-gate motif), Kempu FM, Gully Indie, Hale Haadu, Hustle FM and Silk Board Traffic Radio. Each must look clearly different from any real brand.
```

### 88 · Sample billboard ads (P0)
For pitching advertisers.
```
Six sample in-world billboard ads in a 3:1 hoarding format for fictional advertisers: a SaaS startup ("Ship faster. Sleep more."), a tech employer hiring ("We're hiring engineers in Koramangala"), an EV scooter brand, a co-working space, a college open day, and a coffee chain (Moonbucks). Clean modern ad design that would suit real startups. Also show two of them in place on the low-poly billboard frame from sheet 28.
```

### 89 · Marketing key art, four scenes (P0)
Use the shared 3D prompt for style, but compose as wide 16:9 scenes rather than asset sheets.
```
(a) Cast poster: Arjun front and centre in his teal jacket, with Kavya, Nikhil, Mani, Leela and Raghav arranged around him, the Koramangala skyline and a yellow-green auto behind, dusk sky. Leave clean space at top for the logo.
(b) Boat auto: an auto-rickshaw ploughing through a flooded night street, headlights on, rain, people waving from balconies.
(c) Sunrise ride: Arjun and Kavya on a motorcycle at a hilltop viewpoint at sunrise, mist below.
(d) Gridlock: a huge traffic jam at a flyover junction, Arjun running across car roofs, scooters weaving, a towing van in the corner.
Match the characters exactly to sheets 31-36.
```

### 91 · Mission and map icons (P1)
```
Icon set, 48 px grid, flat two-colour (yellow and indigo): story mission, side story, gig, shop, safehouse, darshini, garage, auto stand, metro, bus stop, hospital, police, collectible, photo spot, race start, business, phone call, Scene meter level. Consistent stroke and corner radius.
```

---

## Not images, but also missing
- **Audio:** five radio stations, a theme, ambient city loops (traffic, horns, rain, temple-free street sounds), NPC voice blips.
- **Animation:** delivery hand-off, haggling gestures, auto entry and exit, garbage sorting, desk-work idle.
- **Kannada:** signage set and phrase cards written and checked by a fluent speaker.
