Bengaluru, open world, in a browser tab
Walk, ride, drive and talk your way through a condensed Bengaluru. No download and no console: it loads in seconds on a laptop.

Deliver food. Drive an auto. Save a lake. Take the city.
A college kid from Seshadripuram fails a paper, loses his placement and watches a moneylender take his father's printing press. He moves to Koramangala to deliver food, drive an auto and send money home. Within a year he is fighting over the last lake in the neighbourhood against water-tanker gangsters, a smiling politician, a unicorn startup and a developer who wants to pave it.
Concept key art in the game's low-poly look. Click to view large, then use ← → to browse.
Walk, ride, drive and talk your way through a condensed Bengaluru. No download and no console: it loads in seconds on a laptop.
A failed-out college kid from Seshadripuram climbs from delivery rider to the man who decides the fate of the last lake in Koramangala.
Deliver for OotaGo, drive an auto, run a cab, collect garbage at dawn or go to the office. Every gig is a real Bengaluru job, played for laughs and for rent.
Three areas are free. The other seventeen cost ₹199 each or ₹1,999 for all. A cosmetic shop and in-world billboards do the rest.
Every main character has a full concept turnaround, and so do the villains, the family and the neighbourhood. Meet all 21.
One-ways, wrong-side bikes, speed breakers and the towing van. Silk Board is a daily challenge.
Underpasses flood, traffic slows and gigs pay a rain bonus. The finale floods Koramangala.
AI-powered NPCs answer back in Kanglish. Auto passengers have opinions about everything.
Learn Kannada phrases from locals and use them for better prices and secret missions.
Pitch decks with no revenue, a founder in a fleece vest and an AI startup that steals a lake.
Water tankers, ten-month deposits and lake encroachment, with every brand and party made up.
India has hundreds of millions of gamers and very few polished open-world games set in its own cities. The genre itself is proven: GTA V has sold about 230 million copies. Bangalore Daze, a Bengaluru auto game on Steam, has a handful of reviews. That shows both the opening and the hard part, which is distribution.
Twenty areas on the real map and how they unlock.
Prologue, six acts, 48 missions, three endings.
21 named characters and who still needs art.
16 gigs, 24 side stories, 14 systems.
56 concept sheets, plus 35 still to make.

A very rough first test. The auto is the good part.
Store, pricing, ads and the numbers that matter.
Go-to-market, roadmap and the hard questions.

The art direction is deliberately low-poly, like the open-world games of the early 2000s. It keeps the game fast in a browser, keeps production possible for a small team and makes the city read clearly: yellow-green autos, rain trees, water tanks on rooftops and tea stalls with plastic stools.
Concept art, not screenshots. The images on this site are AI-generated targets. A playable Koramangala street and a driveable auto already exist in the first prototype.