Main story · working title "Sampige Kere"

From backlog to the big rain

A college kid from Seshadripuram fails a paper, loses his placement and watches a moneylender take his father's printing press. He moves to Koramangala to deliver food, drive an auto and send money home. Within a year he is fighting over the last lake in the neighbourhood against water-tanker gangsters, a smiling politician, a unicorn startup and a developer who wants to pave it.

The question

Who owns Bengaluru?

The city runs on people who never own any of it: delivery riders, auto drivers, garbage crews, PG kids and xerox-shop aunties. It is sold by people who own all of it. Arjun starts as one of the first group and is offered a seat with the second. The lake, Sampige Kere, is what both sides want. The story is about which side he ends up on.

48
Story missions
20
Free missions
24
Side stories
16
Gigs
3
Endings
Tone

GTA's bite, Bengaluru's warmth

Satire with heart

Bengaluru jokes from people who love the city: the ten-month deposit, the 'come for one and a half' auto, the Silk Board jam, the pitch deck with no revenue.

Real stakes

Water, land and family debt are real Bengaluru problems. The comedy sits next to them and never makes fun of the people living through them.

Crime as consequence

Arjun is not a criminal by nature. Each step into crime is a choice that pays the rent and costs him something.

Local, not niche

Kanglish dialogue, real neighbourhood names and fictional brands. A player from Pune or Toronto should still follow the story.

Structure

A prologue and six acts

Each act lives in one area of the city. The prologue and Acts I and II are free. Acts III to VI each come with a ₹199 story area, and a mission that crosses into a neighbouring area opens that slice for the mission, so the main story never asks you to buy a second area.

  1. PrologueFree
    Ooru First Grade College concept art

    The last two weeks of final year at Ooru First Grade College. Arjun is short on attendance, long on excuses and helps out at Appa's press, Prakash Printers. It is a small, linear area, used as the tutorial before the open world opens up.

    1. 01
      Last Bench

      Late again. Sneak past the gate, find a proxy for attendance and meet Nikhil (topper) and Mani (canteen legend).

      Teaches: Walking, sneaking, talking
    2. 02
      Fest Fight

      College fest and student-union election. Chintu, the corporator's nephew, is rigging the vote. Posters turn into a brawl.

      Teaches: Melee, crowd escape
    3. 03
      Press Run

      Deliver wedding cards on the family scooter in the rain. Meet Raghav Rao, who owes Appa ₹4 lakh for banners and laughs it off.

      Teaches: Scooter, map, deliveries
    4. 04
      Results Day

      One failed paper, a suspension for the fest fight, the placement offer gone and the moneylender takes the press machine. Amma packs his bag.

      Teaches: Story choice tutorial

    Act ends Arjun takes the night bus across the city. The open world and the title card appear as the bus pulls into Koramangala.

  2. Act IFree

    Delivery Boy

    Koramangala
    Sampige Kere lake concept art with survey pegs and a sluice gate

    A shared room in Shobha Aunty's PG, an OotaGo delivery bag and a daily target. Arjun learns the city one order at a time and runs into three people who will change his year: Kavya, Leela and Mani again.

    1. 01
      Shobha Aunty's PG

      Ten months of deposit, no guests after nine and a shared room with Nikhil. Negotiate your way in.

      Teaches: Dialogue choices, haggling
    2. 02
      First Order

      Sign up on OotaGo. Your first delivery goes to Tower C of Canopy Heights. The lift is broken.

      Teaches: Gig loop, ratings, timer
    3. 03
      Wrong Order

      A mixed-up biryani order takes you to Kavya, a photographer documenting the shrinking Sampige Kere. It starts raining.

      Teaches: Relationship system
    4. 04
      Meter Mele

      Auto Ramanna teaches you the auto, the meter and the art of "one and a half". Rival app drivers want his stand.

      Teaches: Auto driving, fares, passenger chat
    5. 05
      Xerox and Notary

      Leela, a retired land-records clerk, runs a xerox shop and knows every file in the ward office. Get a stolen file back from a land broker.

      Teaches: Stealth, the fixer
    6. 06
      Old Friend

      Mani now drives water tankers for Pipeline Putta. Ride along on a summer run that turns into a chase.

      Teaches: Scene meter (wanted level), chases
    7. 07
      Ee Sala Night

      A cricket final at the pub, a bet with a rich kid and a drunk Nikhil to get home past a checkpoint.

      Teaches: Driving under pressure, police
    8. 08
      The Lake Doesn't Lie

      Kavya shows you men marking the lake bed with survey pegs. Putta's crew wants her camera. Get her and the photos out.

      Teaches: Combat, escape on foot

    Act ends Leela looks at the photos: "Someone thinks this lake is worth two thousand crore."

  3. Act IIFree

    100 Feet Road

    Indiranagar
    Indiranagar 100 Feet Road concept art with a pub, café and metro

    Money gets better and so do the temptations. Nikhil gets Arjun a job at Bhoomi.ai, Tara runs midnight races, Raghav wants campaign boys and Putta pays cash for tanker work. Arjun takes all of it.

    1. 01
      Head of Ground Ops

      Bhoomi.ai founder Kabir hires you as "Head of Ground Ops", which means errands. Drive investors around without spilling their cold brew.

      Teaches: Startup satire, office job
    2. 02
      Midnight Run

      Tara "Turbo" races the empty Old Airport Road at 2 a.m. Beat her and you earn a seat in her league.

      Teaches: Street racing
    3. 03
      Last Call at One

      Meera's gig at a 100 Feet Road pub is about to be shut down by a bouncer gang. Keep the music on until closing.

      Teaches: Bar brawl, nightlife
    4. 04
      Tanker Season

      Hijack a rival tanker for Putta. Your cut clears part of Appa's debt. Mani says this is how it starts.

      Teaches: Heists, vehicle theft
    5. 05
      Banner Boy

      Raghav Rao appears at a residents' meeting, remembers your father and hires you to run his banner crew overnight.

      Teaches: Crew jobs
    6. 06
      Date Night

      Plan a night with Kavya: darshini dosa, a rooftop café or a sunrise ride you promise for later. Your choices count.

      Teaches: Dates, relationship meter
    7. 07
      Demo Day

      Bhoomi.ai's land-records AI is quietly rewriting who owns Sampige Kere. Steal the server drive with Nikhil during the demo.

      Teaches: Hacking mini-game, infiltration
    8. 08
      Smoke over Seshadripuram

      Amma calls at midnight. Prakash Printers is on fire.

      Teaches: Cliffhanger

    Act ends End of the free story. Majestic & Gandhinagar, a ₹199 story area, carries it on.

  4. Act IIIStory area
    Prakash Printers concept art, before and after the fire

    Arjun goes home. Appa is in hospital, the press is ash and the man who lit it works for Putta. The old city is dense, loud and full of people who knew Arjun as a kid.

    1. 01
      Ashes

      Appa in Rain Tree Hospital, Amma at the counter and a match-box found in the rubble.

    2. 02
      Majestic

      Chase the arsonist through the bus stand at rush hour, across platforms and bus roofs.

    3. 03
      Four A.M. Flowers

      KR Market's flower auction hides Putta's cash collection. Follow the money.

    4. 04
      Malleshwaram Morning

      A slow chapter: dosa, errands for Amma and Kavya meeting your mother for the first time.

    5. 05
      Silk and Cash

      Rob Putta's cash from a Chickpet wholesale warehouse in the middle of wedding season.

    6. 06
      Pipeline

      Break into Putta's borewell depot and flood his own yard.

    7. 07
      Brothers

      Mani has to choose between Putta and you. You find out that Raghav ordered the fire.

    8. 08
      Exam Hall

      Write your backlog exam while Putta's men wait outside. Pass, then escape.

    Act ends Putta falls. Raghav takes over his tankers and offers Arjun a job.

  5. Act IVStory area
    Election kit concept art for the fictional Munnade Party

    Arjun goes inside Raghav's campaign, maybe to bring him down and maybe because the money is real. The city's power sits in a few square kilometres, and so does Aditya Bhoopathi, MD of Skycourt Group.

    1. 01
      The Ticket

      Run rally logistics: buses, biryani packets and a crowd that must look bigger on the drone shot.

    2. 02
      Cubbon Walkers

      Morning walkers know everything. Set up a sting between the bandstand and the jogging track.

    3. 03
      Black Tickets

      Final at Monsoon Cricket Ground. Get into the VIP box with scalped passes and plant a bug on Bhoopathi.

    4. 04
      Skycourt

      Rope down Skycourt City at night and copy the master plan for "Skycourt Lakeview".

    5. 05
      Kempu Court

      The lake case is heard today. Get Leela across MG Road to testify while Raghav's men try to stop her.

    6. 06
      Counting Day

      Results night. Raghav wins by buying it, and the city celebrates anyway.

    7. 07
      Join or Burn

      Raghav offers you his right hand. The first big choice that shapes the ending.

    Act ends Whatever you chose, Bhoopathi now knows your name.

  6. Act VStory area
    Tech corridor concept art: mega junction, tech park gate and data centre

    Bhoomi.ai raises fifty million dollars from Skycourt Group. Kabir becomes a monster in a fleece vest, Nikhil quits and Leela finally tells the truth about the original lake file.

    1. 01
      Series A

      Crash the funding party and walk out with the cap table and a very angry founder.

    2. 02
      Gridlock

      An on-foot chase across car roofs through the worst jam on the Outer Ring Road.

    3. 03
      Foam

      Bellandur lake catches fire. Pull the evidence boat out through the foam.

    4. 04
      Campus Party

      Infiltrate a Whitefield tech-park offsite dressed as the DJ.

    5. 05
      Leela's File

      The twist: in 1998, Leela was the clerk who signed the forged lake record. She has been using you to undo it.

    6. 06
      Data Centre

      Wipe the forged records from the Electronic City servers before the backup runs.

    7. 07
      Groundbreaking

      Sabotage the Lakeview launch ceremony live on television.

    Act ends The weather service issues a red alert. Raghav's men have blocked the stormwater drain.

  7. Act VIStory area
    Key art: Arjun drives an auto through a flooded street at night

    The finale. A planned flood is meant to prove the lake must be "developed". The storm brings the story back to Koramangala, the area every player has already played, now under water.

    1. 01
      Red Alert

      Get your people out before the rain: Amma, Shobha Aunty, Colonel Uncle and Biscuit the dog.

    2. 02
      Nandi Sunrise

      The ride you promised Kavya. A quiet chapter before the end, which goes differently depending on your choices.

    3. 03
      Airport Road

      Bhoopathi runs for the airport. Catch him on the expressway.

    4. 04
      The Drain

      Clear the blocked stormwater drain under fire as Koramangala floods.

    5. 05
      Boat Auto

      Drive an auto through the flooded streets and rescue residents. This is the set piece players will share.

    6. 06
      Namma Uru

      Final showdown at the Sampige Kere sluice gate. Choose an ending.

    Act ends Three endings, decided by your choices and your loyalty to Mani, Nikhil and Kavya.

Three endings

Neta, Kere or Namma

The ending depends on three big choices (Acts II, IV and VI) and on loyalty with Mani, Nikhil and Kavya. Before the finale the game shows the player a recap of their choices so far.

Dark

Neta

Take the chair

Arjun takes Raghav's place. The lake becomes Skycourt Lakeview, Arjun becomes rich and powerful, Mani is killed in the handover and Kavya publishes the story about him.

Bittersweet

Kere

Save the lake

Everything goes to court. Leela confesses and goes to jail, Mani goes to prison and the lake is protected. Arjun is broke, back in the auto and free.

Earned

Namma

Everyone together

The crew pulls off the exposé and the heist together. Raghav and Bhoopathi go down live on air, Sampige Kere becomes a public park and Prakash Printers reopens to print Kavya's book. This is the canon ending, and it needs high loyalty from all three.

Writing rules

How we write it

  • Hand-write every plot line. AI voices the world, never the plot.
  • Every Act I mission teaches one mechanic and happens at one landmark.
  • Each act ends on a turn, and the last free act ends on a cliffhanger.
  • Comedy about situations, never about a community, language or religion.
  • Fictional parties, brands and institutions only. No real people.
  • Violence stays stylised. No gore, and temples, mosques and churches are non-violent zones.
What we borrow

Inspirations

GTA
City satire, the rise-of-a-nobody arc, heists and the three-ending finale.
Yakuza / Like a Dragon
A small, dense map packed with warm, odd side stories.
Red Dead Redemption 2
A living world, loyalty that matters and quiet chapters between the loud ones.
Malgudi Days
Small-town warmth and everyday people as the real heroes.

After the credits. The city stays open: businesses keep paying, side stories keep coming and new seasons can add places like a Mysuru road trip or an election-season chapter.

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