Assets

90 concept sheets

Concept art for the vehicles, people, streets, landmarks, logos and screens of Namma Uru. These are AI-generated visual targets for building low-poly game models, not finished models. The auto and the six heroes have already been built from them in the prototype.

56
Pack v1 sheets
34
Pack v2 sheets
4
Key art scenes
Key art

Four scenes for the poster wall

Marketing scenes in the game's look, for the trailer, store page and social posts. Click any image to view it large, then use the arrow keys to browse.

Still to do

What the art doesn't cover yet

Every sheet on the first missing-asset list (57-91) has been generated. Sheet 64 is held back from this site until it's recoloured. The original list with prompts is in MISSING-ASSETS.md.

ItemWhyPriority
Sheet 64 recolour: henchmenThe 'political boys' wear red, saffron and green scarves, which read as real parties and communities. Recolour to the fictional party's teal before showing it.P0
Kannada letteringEvery sheet leaves Kannada as a blank box. Signage, the logo and the phrase cards need a fluent speaker.P0
3D models from the new sheetsThe sheets are targets. Each still needs a low-poly model, like the auto.P0
AudioFive radio stations, a theme, city ambience and NPC voice blips.P1
AnimationDelivery hand-offs, haggling gestures, garbage sorting, desk work.P1
Trademark check on the logosSome parody logos use colours close to the real apps. Each name and mark needs a search before launch.P1

Base style

Early-2000s low-poly: visible facets, simple painted textures, matte surfaces and basic lighting. Easy for a browser to render and easy to keep consistent.

Pack-first, Bengaluru-made

Rigged bodies and filler props come from free CC0 packs, recoloured into one house style. The auto, landmarks, signage and buildings are ours.

Clean by default

No real brands, no real people, no real police or government insignia, no religious imagery on criminals. Kannada lettering is added later and checked by a fluent speaker.

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